Sag Harbor Fine Arts Academy at Grenning Gallery

 

 

Sculpture Drawing Workshop

 

Course Dates:                        Three Friday Sessions, 6:00-9:00 PM including Dec. 7th, 14th, and January 4th

 

                                                Three Sunday Sessions, 4:00-7:00 PM including December 9th, 16th, and January 6th      

 

Instructor:                              Thomas Shelford

                                                http://www.shelfordart.com

                                                (917) 514-3105

                                                thomas@shelfordart.com

 

Course Description: 

 

Working in the sculpture showroom of the Grenning Gallery, students will create finished charcoal drawings on 11 x 14 inch paper, by making drawings inspired by the sculptures that are displayed in the gallery.  Selected drawings will be framed and displayed for sale in a special exhibit in the gallery on January 19, 2008, providing students with the opportunity to show their work at one of a highly prestigious contemporary realist gallery.

 

There will be six instructed sessions, but the gallery space can be made available upon request to students who wish to come in on their own in order to work on their drawings.

 

Method:

 

Students will be instructed in techniques which have been derived from the 19th century French academic drawing methods.  Early stages of the drawing will be constructed using simple lines that are refined through various methods including observing tilts, angles, center lines and the concept of non-parallelism.  Later stages of the drawing will take a more “painterly” approach, with students laying in larger masses of tone, assessing relative value relationships by comparing one to the other through direct observation of the model.

 

Students will select a sculpture in the gallery and draw under the same lighting conditions for consecutive sessions.  Each class will begin with a brief demonstration and students will draw under supervision with critiques every twenty minutes.  The instructor will perform demonstrations, show artwork samples, and provide printed handout explaining this drawing process in detail.

 

Students will learn life drawing techniques for measuring proportions, achieving accuracy, and using subtle value changes that strive to represent the nuances of light on form in our seen environment. The drawing process will be broken down into several distinct phases, including the block-in, massing in average values, modeling conceptualized form and finish. Emphasis will be placed on accuracy of observation, subtlety of modeling, and a classical aesthetic that places a high value on harmony, balance and organic wholeness in the finished drawing.      

 

Materials:

 

§         11 x 14 inch white Ingres, Strathmore, or Canson Mi-Tientes charcoal paper.

§         Drawing Board 18 x 24 inch 

§         Vine charcoal, recommended Sennellier Fusain #66 HB or medium vine charcoal

§         Charcoal Pencils, recommended General’s, 2B, HB and 2H  hardness

§         Charcoal holder

§         Knitting needles or skewers for measuring

§         Kneaded eraser

§         Chamois

§         Single edge razor blades for sharpening charcoal

§         Fine grade sandpaper (300 or 400 grade) for sharpening charcoal

§         Viva paper towels

 

Recommended reading:

§         Ackerman, Gerald. "Charles Bargue Et Jean-Leon Gerome: Drawing Course" Publisher: Art Creation Realisation (November 2003) ISBN-10: 286770166X.

§         Aristides, Juliette. "Classical Drawing Atelier: A Contemporary Guide to Traditional Studio Practice" Publisher: Watson-Guptill (October 13, 2006) ISBN-10: 0823006573.

§         Ryder, Anthony. "The Artist's Complete Guide to Figure Drawing: A Contemporary Perspective on the Classical Tradition". Publisher: Watson-Guptill; 1st edition (June 1, 1999) ISBN-10: 0823003035.

§         Speed, Harold. "The Practice and Science of Drawing." Publisher: Dover Publications; 3d ed. edition (June 1, 1972). ISBN: 0486228703.

CLASS AGENDA:

Day 1:

Introduction / overview.

Handouts

Review of the stages of the drawing process and example artwork

Contour Block-in demo by instructor (30 min)

Contour Block-in exercise

Critique

Final block-ins

 

Day 2:

Review of measuring techniques by instructor

Value Block-In demo by instructor

Contour Block-In

 

Day 3:

Value Poster Study

Value Block-In

 

Days 4 & 5:

Modeling

 

Day 6

            Modeling & Finishing

 

CLASS NOTES:

Overview:

 

This approach to drawing figurative sculpture is an amalgamation of approaches currently taught in a variety of Classical Realist ateliers based on late 19th Century French academic techniques, which I learned from my drawing teachers Travis Schlaht, Edward Minoff, Robert Armetta, Brian Schumacher and Jon DeMartin.

 

In the U.S., the techniques of academic drawing have been handed down from the French academy via this lineage of instructors:

 

Jean-Leon Gerome

Charles Bargue

William Adolphe Bouguereau

Alexandre Cabanel

 

- to their students:

 

William McGregror Paxton

George Brigeman

Kenyon Cox

JJ Benjamin Constant

 

 to their students:

H. Ives Gammel

Frank Vincent Dumond

Arthur Lee

 

- and finally to contemporary draftsmen:

 

Ted Seth Jacobs

Richard Lack

Franck Reilly

Michael Aviano

 

Advantages of this approach:

 

§         Accuracy. Potential for a high degree of accuracy and the ability to capture a likeness in any pose regardless of difficulties like foreshortening, without any knowledge of anatomy required.

§         Classicism.  The drawing will have a classical aesthetic that comes from an underlying geometry / harmonious proportions / interrelationships between underlying gestural lines and geometric shapes.

§         Painterly Quality.  The approach is very right-brained in that involves seeing abstract masses of light & dark instead of imposing a false geometry by drawing squares and ovals and circles.

§         Subtlety:  This approach encourages keeping values very close together in the shadows and “saving” your value range for the lights and mid-tones.  This stylistic device draws the viewer’s attention to the mid-tones where all the subtle modeling resides, and it allows for incredible subtlety in the lights and reflected lights, giving the drawing a feeling of skillfulness, sophistication and intense poetry.

§         Compartmentalization:  The human figure is the most difficult subject to draw.  Breaking the drawing tasks into stages reduces this incredibly complex process into simpler building blocks that can be mastered individually.  This allows you to focus on a specific problem and resolve it before moving on to the next stage, building the drawing on a firm foundation.  Isolating drawing problems in this way prevents you from getting too far along, to the point where problems become unfixable.

 

Limitations of this approach:

 

§         Better suited for longer drawings > 3 hours.

§         The drawing has a geometric / flat “posterized” appearance in its early stages.

§         The organic / fluid / expressive qualities enter into the drawing in later stages of contour and modeling.

 

Preparation

 

Toning the Paper:

 

§         Tone the paper with a wash of vine charcoal, spread evenly over the paper with a Viva paper towel or tissue.  This will allow you to suggest the general key of the drawing, and provide a base of tone from which you can pull out highlights and push down the darks.

§         The base tone should be slightly lighter in value than your average mid-tones. This will limit your future erasing to pulling out the light areas and highlights.

 

Charcoal:

 

§         Keep your charcoal sharpened to a long tapered point. Charcoal is sharpened by holding the stick flat against a sandpaper sharpening board and pulling it back and forth while rotating your fingers.

§         You should use charcoal of increasing hardness as you proceed with the drawing, so that by the finishing stage you are using charcoal that is extra hard.

§         The charcoal stick should be held almost flat against the paper, forming about a 15 degree angle where the point meets that paper.  You should then pull the charcoal across the paper in line with the contour being drawn (i.e., the length of the charcoal stick should follow the same direction as the section of contour you are drawing.) This allows you to keep a light touch, and to make a flowing and expressive line.

 

Easel:

 

§         Set the easel to a 100% vertical level (use a plumb line to check if necessary) and at eye level.

§         Set the paper at the edge of the drawing board, so that it always vertical, with several sheets below it.  Use the smoother side of the charcoal paper.

 

Stance:

 

§         Hold the charcoal between thumb and first 2 fingers, with pinkie extended and used as a “pivot”.  Keep the arm fairly straight and make long sweeping gestures, allowing it to graze the surface at an oblique angle.  Use an extender or a long piece of charcoal.  Do not hold the charcoal as you do when writing.

§         Look over your non-drawing shoulder at the subject so that you can hold up measuring needle with your non-drawing hand.

 

Phases of the Drawing:

 

Drawing errors compound themselves as the work progresses, since everything is interrelated like a delicate spider web. Moving a major strand of the web later in the process can be disastrous. For example, it is very discouraging to realize, 10 hours into the drawing, that a beautiful fully-modeled nose is in the wrong place and must be obliterated and re-drawn along with the rest of the head to get a convincing likeness.

 

Therefore we break the drawing up into several compartmentalized phases, isolating the drawing problems in each Phase.

 

In practice, as the student gains more experience the “stages” of the drawing will start to merge together into a seamless flow, but the mental progression will always follow the same sequence: moving from large to small shapes, moving from block-in to contour, seeing abstract shapes before modeling form. 

 

Phase 1: Contour Block-In

Phase 2: Value Block-In

Phase 3: Modeling

Phase 4: Finish

 

An important principle of good draftsmanship is that you should keep your drawing as simple as possible while you work out the basic shapes.  By reducing all the complex variations in contour to simpler, straighter lines, it is easy to work to rearrange them until their relative shapes and proportions are correct.  You then have a superstructure from which can be brought any number of degrees and manners of finish.

 

Copy of a Bargue plate showing the reduction of a complex form into simple geometric shapes, based on a division of light and shadow:

 


 

 

 

PHASE 1:  CONTOUR BLOCK-IN

 

Step 1: Capture the Line of Action

 

Using soft HB vine charcoal, locate your composition by very lightly indicating the principal line of action (for the human figure this is usually the spine or the vertical tilt of the head) on the paper in loose, light, sweeping stroke. 

 

Once you have located the general position and orientation of your composition (“mise en page”), Set a top and bottom which will remain fixed throughout the drawing.

 

You now have a starting point.  You should only have a few lines on the paper at this point.

 

Step 2: The Envelope

 

The goal of this stage is to lay down a scaffolding of larger shapes, which will provide the structure upon which the drawing “hangs.” The objective is to make sure that these large shapes are in harmonious proportion before moving on to later stages.

 

This shape will provide the container inside of which all other shapes will take form. Through this enveloper, both the line of action and the gesture should be understood and expressed.  Simplicity of conception allows for easy corrections and adjustments, and it gives the drawing strength and structure, avoiding a “wobbly” look. 

 

§         Draw an “envelope” around the figure using the fewest lines possible, indicating the major tilts and breaks / high points / points of inflection.  The lines should be fairly straight, because it is virtually impossible to establish accuracy by visual comparison if you are dealing with curved shapes.

§         Use the knitting needle to compare the ratio of height to width and correct the envelope.  To get an exact height-to-width ratio, take two needles and cross them.  Mark the height with one needle and the width with the other, then transfer the ratio to the drawing by lining up with your top and bottom marks as follows:

 

 

 

 

§         With the charcoal grazing the paper at an oblique angle, develop the envelope using a back-and-forth brushing stroke leaving very light, loose, exploratory lines.  These lines express the uncertainty of the drawing at this stage, and should leave plenty of room for shaping and carving out the final contour lines with your eraser.  These exploratory lines should be fairly wide and will be gradually pared down as information is added to the drawing.

§         Make sure that the proportions of the large shapes are correct before proceeding to carve into the envelope with smaller shapes. Check by following this process:

 

1.)    First try to get as accurate as you can by eye (do not use measuring as a crutch!).  Do this by comparing the envelope shape to the subject by flashing your eye back and forth. 

2.)    When it looks correct “by eye”, then step back into a sight-size vantage point to check it again. Sight size means that you position yourself in a vantage point such that the top and bottom of your image on your paper line up exactly with the top and bottom of your subject.  Walk back from your paper until the image on your paper gets into this perspective. Move the paper up or down or stand on your toes as necessary to get the two images to line up.  Then flash your eye and compare and correct.  Of course, if your entire drawing is of the subject’s eyeball this won’t work because you’d have to move the drawing 20 feet behind the subject to get it into sight-size, but assuming a commonly used scale you should be able to step a few paces back and be in sight-size. 

 

Example of how the subject should look at sight-size:

 

 

 

 

3.)             When the envelope looks correct at sight-size, then measure the relative proportions of each line segment in the envelope with your needle.

 

§         At a fairly early stage, establish the halfway point of your drawing and identify some major corresponding landmarks.  Use your needle to guess the height of the halfway make then double it to see if you are correct.  If 2x the length you have set with your needle gets you from the bottom of your drawing to the top, then you have your half.  As long as you never change your top and bottom marks, you can quickly build your drawing off the halfway and quarter marks since their positions are known. If the drawing shrinks and grows you will have to re-adjust all of your marks which gets increasingly difficult as the drawing progresses.

§         Start carving into the envelope by defining smaller shapes. Sub-divide the larger shapes by boxing them out with straight lines.  Start by drawing the largest shapes first then moving to smaller shapes.   Make sure that the relationships between the larger shapes are correct before moving on to draw the sub-shapes. Keep the drawing in this stage as long as necessary to get the larger relationships correct before mobbing on.  No amount of tweaking in the modeling stage will save the drawing if it is off at this stage!

§         Determine the angles or “tilts” of lines by holding up a knitting needle, keeping your arm and torso stationary while you swivel at the hips.  Compare angles to the vertical.

§         As you carve out the smaller shapes, look for major anatomical landmarks.  Further divide your halfway mark into quarters.

§         Triangulate the landmarks by visually linking them up in a triangle shape and comparing the triangle shape on your paper to the triangle shape you see in the model.  Compare the shapes of the “constellation” of points.

§         As you notice that landmarks are out of place, do not grow or shrink the drawing, but adjust the position of the landmarks. 

§         Build your drawing off of landmarks that you KNOW are correct, starting with the halfway mark.  Do not use unverified landmarks as a reference for establishing the position of new landmarks, or you will compound your errors.

§         During the early stages of the drawing, erase construction lines by blending them back into the base tone with a viva paper towel, since your chamois will remove the tone all the way to the light of the paper.

 


Example of a drawing in the early contour block-in stage:

 

 

 

 

 

Step 3: Grouping Light and Shadow

 

The goal of this stage is to create a two-dimensional ‘poster” drawing of flat shapes, divided into only two values: light and dark.

 

§         Squint your eye and divide the subject into light and shadow.  Group everything you see into only two values.  The mid-tones should all be grouped in the lights.  Everything beyond the terminator or shadow lines should be grouped as shadow.  

§         If there is doubt about whether an area is in light or shadow, hold your needle over it.  If the needle casts a shadow over the area, the area is actually a mid-tone and should be grouped in with the lights.  If the needle’s shadow is not visible because it falls within a preexisting shadow, then the area is shadow.  

§         Draw the border between light and shadow shapes in sweeping non-parrallel lines.  

§         Draw “through” the form, looking for connections between shapes.  For example, a line drawn down from the edge of the shadow that falls across the model’s neck may “connect” further down in space with the line of the arm, or the line of the back may sweep down and connect to the line of a leg.  Seek out these connections and the drawing will take on a feeling of harmony and organic wholeness. 

 

The activity of creating harmonious visual relationships is what differentiates artistic drawing from “copying” reality.  The artist is not copying the subject, but rather making a beautiful, harmonious image using the subject as a reference. 

 

§         When you are reasonably happy with your border between the shadow and light areas, fill in the dark areas with a very light “false” value using a light scrubbing stroke, graining across the form in the direction of the “cut of light”, not with the form.  When you have established this flat “poster” version of the drawing, it will be much easier to see the light and dark shapes and make corrections.

§         Compare the dark and light shapes with the subject using the same measuring methods above.  Look at the light and dark shapes as abstractions, not as an “arm” or a “leg”: instead see them as “a squarish rabbit head shape” etc.  Compare the character of that shape to what you see when you squint.  Avoid thinking in symbolic terms like “hand, foot” and look at the shapes abstractly.  Use a mirror or turn the canvas upside down if you must in order to see the shapes “naively” without symbolic labels. 

 

The danger of symbolic thinking is that you will never draw your authentic visual experience.  For example, the tendency to “frontalize” anatomical features, like drawing an eye as an almond shape, because intellectually you “know” that an eye is shaped like an almond. Symbolic thinking will prevent you from rendering your true optical experience. 

 

§         Check the negative shapes that you are creating by comparing / flashing your eye back and forth and measuring.

§         Use your measuring techniques to block in the general areas of the background that you wish to include in the drawing, and group them into either the light or shadow area.

§         Shadow shapes should grained in at an even tone, no darker than the reflected lights. Start with a slightly lighter value than life so that you can push the values darker as you progress and avoid erasing. It is easier to darken gradually rather than lighten. Initially you should, as in the shadow areas with a single, even value. This way the reflected lights will emerge naturally by contrast as the area around the terminator is darkened.

 

Notes on Blocking In a Portrait:

 

§         The process of capturing a likeness in the face is no different from the rest of the block-in process.  Treat the head exactly as you treated other areas of the body during the block in, by drawing abstract shapes of light and dark and comparing the character (shape / size / location) to the shapes you see on the model when you squint. 

§         Resist the temptation to draw individual features like eyes and nostrils – draw the abstract shapes around them, in their correct positions, and the features will fall into place automatically. Facial features will be drawn during the later stages of modeling and finishing.

 

A likeness is created by establishing large patterns of light and dark, not by drawing the small features. We don’t actually “see” an eye: that is a label for an anatomical construct.  We see light illuminating from in an area that we refer to as an “eye”.

 

§         Follow your usual block-in process by establishing a half-way mark on the head, drawing lines to mark tilts and angles of major facial landmarks, grouping the light and dark areas, comparing the shapes for accuracy, etc.

§         Proceed to add details only when you have captured a convincing likeness using blocky abstract shapes.  Otherwise, once you have invested time in drawing “the perfect nose” you will be reluctant to erase it when you realize that it needs to move because it is in the wrong place! Forget that you are drawing a head and look at it as a collection of two-dimensional abstract shapes.

§         Do not follow arbitrary anatomical or proportional formulas, because if you do, the portrait will look generic, “illustrated” and “frontalized:” it will lack the complex foreshortening effects that represent your true optical experience. 

§         Build the drawing outward from core areas that you know are accurate.  Do not grow or shrink the drawing – keep the top, bottom, half, and quarter-marks intact and adjust the landmarks and shapes within these parameters. Do not build the drawing from peripheral areas like arms, which may shift and move as the model settles into the pose.  Build from the core outward.

§         When the core shapes are correct, make a decision to capture the position of peripheral areas.

§         When you are satisfied with the accuracy of the larger shapes and the relative values that have been massed in, proceed to the smaller ones and gradually start “homing in” on your final lines by carving into the thick, sketchy construction lines with your kneaded eraser. 


 

 

 

PHASE 2: VALUE BLOCK-IN

 

The purpose of this phase of the drawing is to lay down the large areas of tone, with the values in their correct relative proportion to each other.  Use medium vine charcoal for this stage.

 

Step 1:  Value Scale

 

§         In order to help you organize the value structure, it may be helpful to create a 9-step value scale along the side of the paper, with 1 being the white of the paper and 9 being the darkest value you can produce with your pencil.  Create the scale by splitting the differences between the 2 ends, starting by making value 9, then making value step 5 and insuring that step 5 is half-way in tone between 1 and 9, then by making values 3 and 7 and making sure they are half-way, etc.  Compare every 3 steps to make sure that value in the middle is exactly in between the adjacent 2. 

 

§         Observe the 9-step hierarchy of values in the subject.  Try to group the values you see into these general categories and it will be easier to understand what is happening on the form when you are modeling:

 

Lights:

 

1.       Highlight

2.       Light Light

3.       Middle Light

4.       Dark Light

 

Mid-Tones:

 

5.       Light Half-Tone

6.       Dark Half-Tone

 

Shadows:

 

7.       Reflected Light

8.       Terminator or Form Shadow

9.       Cast Shadow

 

Step 2: Poster Study

 

§         Squint your eyes and group all the values that you see into 3 general values (shadow, mid-tones, lights).

§         Create a small 5-inch poster study of the subject by observing the larger turning of form This should be a rough block-in (drawing accuracy does not matter) showing the major plane changes (< 10 planes) and an accurate representation of the value relationships among the planes. Group the values that you see in to as small number of values. Reduce the drawing to less than 10 planes with different values.    This study will provide a “value map” or reference that will allow you to keep the values of the sub-forms within their proper range on the value scale.  Use the value scale you just created to evaluate the range or “neighborhood” of each major plane. 

 

For example, the torso top plane mid-tones may only range between values 2-4.  Set the ”key” of your drawing and keep the major planes within their neighborhood, or else you will end up ”over-modeling” the form by ranging from, say, values 2-6 in an area that should only range between 3-4.

 

Compare the relationship between the values and get them in the correct relationship.  This will help you keep the global values in the correct relationship later on and prevent you from “over-modeling” the form. 

 

Step 3: Massing In the Darks

 

§         After completing the poster study, go back to the drawing and identify the darkest dark areas such as cast shadows.

§         Mass in the darks first, with an average value that will set the key of your drawing. Use a value just slightly lighter than the value you will eventually use for your reflected light so that you still have room to push the tone darker at the later stages.

§         Keep the shadow tones flat and undifferentiated. Do not add any variety to the darks such as reflected lights.  By keeping the shadows at a quiet even tone you will direct the viewer from the modeling on the mid-tones.

 

Step 4: Rubbing Out the Lights

 

§         Next, use a chamois to pull out the lightest light areas. Do not pick out highlights but group them with the lights. 

§         Use the same geometric angled strokes used during the contour block-in, keeping the light shapes distinct so you can discern problems with their size / shape / proportion / orientation. 

§         Constantly measure and compare the shape of the light areas and keep the border between light planes and mid-tones distinct at this stage.

§         Stand back from the paper to check the global relationships. Resist the temptation to start modeling and maintain the division between major planes just as you did in the poster study.

§         At this point you should have three major values indicated on your paper: the darks beyond the terminator (grouping cast shadows and form shadows) the mid-tones, and the lights (grouping all the lights together).

§         The borders between the major planes should still be visible just as they were in your poster study.

 

Step 4:  Adjusting the Value Relationships

 

§         Stand back from your paper, squint and evaluate the relationships between the major value masses on your paper. Look at the relationships between the major planes and the background.

§         Simplify the value gradations and make sure that you are using an average value for the tone of each area.

§         Use a light loose hatching stroke that gives some indication of the direction and topology of the form underneath. Do not smear the charcoal, but create an even tone through careful, light, loose hatching.

§         When the average value relationships ate correct proceed to modeling.

 

At this stage your drawing should look like a larger version of your poster study, in the desired key, with average values that are in the correct tonal relationship to each other relative to your subject.

 

 

PHASE 3: MODELING

 

The goal of modeling is to create value relationships on your paper that are analogous to what you observe.  You cannot directly “copy” the exact values you see, because charcoal only permits a value range that is a tiny subset of what exists in nature.  Due to this limitation you must be constantly vigilant against “over-modeling”, which means using a range of value that is too broad.

 

Keep your charcoal extremely sharp during this stage with your blade and sandpaper, and transition to an HB charcoal pencil.

 

§         Look at the subject from another side angle to determine which planes are top, side and bottom. Make a mental note of the location of the lightest lights so that you can model up towards them.

§         Note the double curvature of each major form as it turns towards and then away from the light.

§         Pick a shadow area nearest the lightest light, and start modeling out from the terminator line into the dark mid-tones. Crawl out slowly and deliberately, mapping the contour of the form with gentle hatching strokes, visualizing a topographical map of the form and “sculpting” the light. 

§         Begin modeling from dark to light, moving across the form from the terminator towards the lightest lights.  Do not jump around or the drawing will become patchy.  Work gradually across the form one area at a time in layered veils of light tone, gradually darkening in value with each layer.

§         Hatching should generally be done at perpendicular or oblique angles to the light source.  In order to make a gradation of value, increase the separation between each hatch mark as you move towards the light. Begin your pencil strokes in the dark area, using harder pressure, and as you progress into the lighter area use softer pressure.  Lay down a fishnet of criss-crossing veils or washes of value. 

§         Correct the shadow shapes as you go. Turn the form into the dark light just before the terminator.

§         Redraw shapes as you move through the dark half-tones so as not to lose the drawing.

§         Use a graining stroke, and use a stump to even out the tone as you go. (Cross hatching is best for shorter poses to convey direction and energy.)

§         For the first modeling passes, cover only the range of values through the light half-tones.  Leave the dark lights and above burned out.

§         Develop other areas so that the entire drawing progresses at roughly the same rate and you don't lose momentum by getting bogged down.   Use harder pencils to lightly draw in the lighter shapes and fill in the lighter tones.

§         Reflected lights are rarely darker than the darkest lights.

§         When you encounter form shadows, sketch in their outlines lightly and loosely hatch them in.

§         Map out the half-tone areas very lightly using the same 2 dimensional shape-drawing, measuring and comparison methods you used during the block-in.

§         It is easier to push the shadow areas darker, rather than bringing them up by erasing them. Erasing stresses the paper and creates smeared/ spotty effects. Gradually push the overall key of the drawing lower and lower by applying light veils or washes of tone.

§         Imagine that you are a tiny ant crawling across the form. Each tiny step of the ant in any direction requires a miniscule value change. Given the double-curvature of form in relation to the light source (left-to-right as well as top-to-bottom) no two steps the ant makes should have the same value. 

§         Make sure you represent the rate of curvature by imaging the contour lines of a topographical map laid over the surface of the form.  Compress or expand the number of small value steps per unit area to reflect these contour lines.

§         Walk around the subject to observe the way the form turns towards and away from the light, looking for top, side and bottom planes.  Imagine a “disco ball” painted gray, with each facet of the disco ball facing slightly more towards or away from the light.

§         As lumps and gaps develop on the paper, smooth them out by picking out lumps of graphite with the shaped point of the kneaded eraser, and filling in the holes with a very sharp charcoal pencil.

§         Stand back frequently from your easel and observe the larger value relationships, squinting and comparing against the model and your value map poster study, flashing your eye back and forth.

 

Foreshortening of Light: The “Wash of Light”

 

Observe the “wash” of light down the entire subject from the area closest to the light source.  Note that the greatest degree of variation in values will be concentrated at the areas closest to the light source.  As the light washes further down the form, there is less range across the larger area.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Contrast Effects:

 

During the modeling process, as you evaluate the value relationships your vision will be subject to optical illusions called contrast effects or field effects. 

 

The most commonly encountered contrast effect is simultaneous contrast, wherein light objects displayed on a dark background will appear lighter than they actually are, and conversely, dark objects on a light background will appear to be darker than they actually are. For example, reflected lights in the shadows may appear to be as brighter than they actually are.

 

This effect can be observed by cutting a small hole in a piece of paper, and then comparing the values in isolation from their backgrounds.

 

For example, in the image below, the two inner squares are exactly the same value, but they appear to be different shades due to the background contrast provided by the outer squares:  The middle squares are of the same value!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Optical Adjustment:

 

Another optical effect is caused by the physiological dilation of the pupil, called optical adjustment.  When staring at the dark areas for an extended period of time, you begin to notice tremendous variations in the darks and the lights will look “burned out.”  Conversely, when staring at the lights you will begin to see tremendous variations in the mid-tones and the darks will group together into a very dark mass.  The temptation will be to over-model, using up the entire value range available to you when describing a small area that should live within a very narrow value range.

 

The remedy for this is to look at the subject with peripheral vision, or put your eye out of focus to get an overall sense of the global value relationships.

 

Handling Contrast Effects:

 

The goal in handling these visual distortions is not to directly replicate them by copying them onto your paper, but to cause the effects to happen “organically” by creating analogous conditions on paper to what exists in nature.  This is done by setting aside the optical illusion before your eyes and relying upon your conceptual understanding of what is happening on the form: the location of the light source, the progressive turning of planes on the form towards or away from the light source, and the position of the viewer. 

 

If you try to mimic field effects by exaggerating values, for example by making reflected lights too bright, or the area around highlights too dark, the drawing will look “over-modeled”, garish and amateurish (i.e., not well-seen, nor living, nor true to life).

 

The remedy for contrast effects is to bring the value transitions closer together, such that the value difference between two adjacent areas is imperceptible when you are standing up close to the paper but emerges when you stand back from the easel. 

 

Remember, the value range available to you is only a tiny subset of the values observed in nature.   By keeping adjacent values very close together you will give the drawing a subtlety and luminosity that rings true to life.

 

With a relatively smooth luminous subject such as a sculpture, this will only be possible if you have created careful, even gradations, picking out graphite lumps with the kneaded eraser and filling in the gaps or holes with a very sharply pointed pencil. 

 

Highlights:

 

The highlight is the only light effect that moves with the changing position of the viewer. There can be only one lightest light on your drawing where the white of the paper shows.  Everything else besides the highlight must have some value no matter how slight.

 

The position of the highlight describes the shape of the form and appears on the form relative to the viewer such that the angle of incidence equals the angle of reflection.   The light behaves like a basketball – where it strikes the ground is the position of the highlight, and the angle of the bounce is the angle of incidence and reflection.

 

In the diagram below, the angles F will remain equal, growing or shrinking as the position of the viewer changes relative to the light source.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



PHASE 4: FINISHING

 

  • Stand back from the easel to evaluate the global value changes and ensure they are consistent with the overall “wash of light”.  Make adjustments to ensure that the values are within the range limits for each “neighborhood”.
  • Grain over the shadow areas with a harder charcoal pencil (2H) to bring the values closer together.  Create reflected lights and other features within the shadow areas by slightly darkening the areas around them.  Keep the values in the darks extremely close together, saving your range for the mid-tones.
  • Rub out the highlights.
  • Add very subtle modeling in the lightest lights using a harder pencil weight (2H).
  • Draw detailed features like pupils, fingernails, and veins but stay within the value “neighborhood” and do not over-model.  Do not draw features like toes or fingernails because you “know that they are there”.  Group them together if they are visually indistinguishable in nature, keeping in mind that your limited value range in graphite means that many barely perceptible features, like adjacent toes in a dark area, may not even register on paper.
  • Value modifications in the finishing stage should be so small as to be imperceptible up close, but visible when you stand a few steps back from the paper.
  • Consider softening the edges of forms that are further away or behind other forms. 
  • Consider increasing value contrast / sharpen edges that lie closer to the viewer and /or around the centre of interest. 
  • Look at the drawing upside down or in a mirror to make sure that it “reads” convincingly, with closer features coming forward in space and features that are behind others receding. 
  • As a matter of personal preference / taste, you might avoid the use of strong outlines along the border of your drawing since this will nullify the feeling of form turning in space. Lines destroy form.  It may be better to create a background tone and subtly blend the edges into the background wash. This will cause the form to emerge out of the light, create air around the figure, and help to put the figure “in the room”.  If you do decide to use outlines they should be very subtle.
  • Stumping is not recommended as it creates a “smeared” effect and is hard to control.  Stumping graphite obliterates the subtle value gradations that you are working hard to create, and is more suitable for charcoal applications.
  • Stop when the drawing says what you want it to say; when you have a powerful center of interest and a convincing “read” on all the information that you want to convey.  Don’t apply the same level of finish / detail to all areas of the drawing or it will look photographic and clinical, lacking poetry and an artistic feeling. You are not striving for medical illustration, a catalog of details, or encyclopedic journalism.

 


 

A fully modeled graphite figure drawing created using this method:

 

 

Drawing by Thomas Shelford, 2007